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Welcome to Darjani.org!
The Darjani SWGE Team will be hosting a free SWGEmu galaxy, the STAR FORGE once the emulator is finished. Witness Star Wars Galaxies to come to it's perfection! Join the only galaxy that is not depending on your DONATION to stay online! There is no fully working, stable game out yet! The only place to test the current development version of the game is TC:NOVA, the SWGEmu test server. Do read the FAQ and forum stickies before asking any questions! Questions that are answered in our FAQ and sticky threads shall be ignored!
In preparation of our upcoming Closed Beta test of our galaxy the STAR FORGE, we will soon have an application posted on our site. There will be a Closed Beta test with 3 phases and an Open Beta, before we "officially" launch our galaxy. The first phase of Closed Beta will be invite-only, only a few people will be helping us to test our most important mods and server stability. The second Beta phase is when anyone who sent in an application will be considered. We will invite the most active and contributing community members first. During the 3rd Closed Beta we will be inviting all the applicant in a random order, untill we reach Open Beta, when the galaxy will be available for anyone. During Open Beta we will also start our voting system, where you'll be able to decide directions of our upcoming modifications!
Beta Testers will receive rewards for their contribution after the galaxy goes gold! These rewards will be forever unique and cool !
There wont be a Beta under the tree this year, though we hope your heart will be filled with love and you'll be with your family and the people you love.
Sera
on
Sunday 20 December 2009 - 15:34:35
Comments2
Downtime
There was a 12 hours downtime we coulnd not forsee and we wasn't able to inform you about in advance. Our domain became pending cause of an error of administration. The Darjani.org domain name was transferred to P&C as a result, so everything is back to normal now.
Sera
on
Friday 13 November 2009 - 13:08:07
Comments1
10k Registered user
A few SWG veterans an refugees came up with an idea in 2006 after they learned about the SWGEmu project. They wanted to create a small private SWG emulator server to "Relive the Saga". We've come a long way since, opened up our doors to the public, created a unique design with a solid idea how the game should be, or rather should have been. Darjani.org has reached the 10.000 registered user mark and that means a lot. Our community is stronger than ever, even those who are simply lurking these forums and not actively contributing have a shared dream, to play the greatest MMORPG ever made, again.
Thanks for the exceptional support you have shown!
Sera
on
Thursday 15 October 2009 - 17:03:42
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Short Q/A update from SWGEmu
The following short QA was compiled from a chat session with Oru. Since some of our members expressed their hunger for information about the state of the project I tried to collect it for you guys.
Q: How things are going with the SWGEmu project? A: Things are going well, the new scipt language we started using works like charm.
Q: Did you guys had enough time to work on the restructuring during the summer? A: We're still very busy coding! The new script language we use makes it fun though!
Q: What is this new script language, did you guys drop LUA and started using a new one? A: No, LUA is still in place for server configuration, the new script language is very similar to JAVA, but it compiles to C++. If you don't know about coding stuff, it makes coding much faster and easier, also the code we create with it is transparent, cleaner and more stable.
(This was not part of our conversation and serves as further explanation for those who are not familiar with the SWGEmu server yet Q: What is LUA for in the SWGEmu server? A: It's for configuring your server, you can setup loot tables, spawns, NPC's, professions, skills etc. with it)
Q: Are you still planning on unsing the Berkley database structure, which is more efficient than other solutions? A: We are creating an interface with the new script language that will support any type of database, but Berkley will be the best choice, since it costs less and it's faster than others.
Q: Will clustering be supported by the new server version, lets call it core4(unofficial name)? A: Yes, you will be able to run planets on separate server machines, further segmentation probably wont be neccesary, but we'll see.
Q: Is there any changes or new information on the requirement of becoming a "supported", or "official" SWGEmu server, or galaxy? A: There are still no details, but Darjani is in!
Q: The question you hear 100 times every day, when will you release core4(unnofficial name)? A: There is no ETA, if everything goes as planned we might reach the current state of core3 in a month, but as I said no ETA, our progression depends on too many factors.
Sera
on
Monday 07 September 2009 - 16:13:41
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The 3rd Beta/Hero Class revealed: Imperial Royal Guards
Members of the Royal Guard were hand-picked from the ranks of the most elite stormtroopers. Each recruit was scrutinized to fit select size, strength, intelligence and loyalty requirements, as well as latent Force sensitivity. Recruits strong but not too strong in the Force were noted and pulled aside to test into a special class of Royal Guards known as Sovereign Protectors. If they passed these even more rigorous tests, they were trained by Dark Jedi to wield the Force. The names of the Royal Guardsmen were never uttered by anyone outside the Guard, including Palpatine.
Equipment and training were lavished upon them at the Imperial Royal Guard Academy on Yinchorr. Students would train fencing and fighting in an arena called the Squall. Classes consisted of approximately forty students each, and trainees were partnered up into doubles. During a yearlong training program, recruits sparred against each other continuously to perfect their combat skills. A step away from the squad-based stormtrooper training received on Carida, by working both alone and in pairs, recruits learned how to rely on themselves or on a teammate to achieve victory. Training mainly centered on Echani hand-to-hand combat, and failure often resulted in death.
Unlocking Royal Guards
The Royal Guards are higly trained elite unit serving and answering directly to the Emperor. In order to unlock your Special Character Slot for Imperial Guard you will have to master every single combat professions on your main character(the first character you create) and you will have to collect history and combat related badges. This unlock method is similar to the Jedi Unlock System, but it requires less time and efforts.
The life of Royal Guards
Once you unlocked you will be able to create a human character. Your Imperial Guard Beta/Hero character will be overt imperial from the second he was born. Royal Guards are chosen by the Emperor from Force Sensitive Imperial Stormtroopers, so they will have an initial Force Pool of 1000 and with a Force Regeneration of 25. First you will have to master the Pikeman and any other Combat Profession, then you can enter the Imperial Guard Ranking System and you may choose to train another regular Combat Profession and a Jedi Profession, or two Jedi Professions. You may choose from two Jedi Professions: Force Defender and Force Powers.
Here are two possible template alternatives for the Imperial Royal Guard Beta/Hero Class at rank9: 1. Master Brawler Master Fencer Master Pikeman Master Force Powers Force Defender 4444
Entering the Ranks will be somewhat hard compared to other Hero Classes. During the final test trainees will be fighting each other till death before Emperor Palpatine and only the bests may enter the ranks of the Royal Guards. This final test will be a last man standing. Players may repeat this final test as many times until they succeed. Here are the ranks and representative titles, Skill Points and the number of available spots for each ranks:
rank0 – Royal Guardsman 4th Rate – 20SP - Unlimited rank1 – Royal Guardsman 3rd Rate – 18SP - Unlimited rank2 – Royal Guardsman 2nd Rate– 18SP - Unlimited rank3 – Royal Guardsman 1st Rate – 18SP - Unlimited rank4 – Sovereign Protector 4th Rate – 18SP - 80 rank5 – Sovereign Protector 3rd Rate – 17SP - 80 rank6 – Sovereign Protector 2nd Rate– 17SP - 40 rank7 - Sovereign Protector 1st Rate– 17SP - 40 rank8 – Sovereign Sentinel – 17SP - 40 rank9 – Sovereign Shadowguard – 17SP - 20 rank10 – Royal Guard Captain – 1SP - 11 rank11 –Royal Guard Commander– 0SP – 1
The Imperial Royal Guards will advance in ranks by earning faction points and testing their skills against each other. A lower ranked Imperial Royal Guard may challenge anyone one rank above him, to take his place. Duels will be held in front of a high ranking Royal Guard who will supervise the event. This supervisor, mostly rank9, or above will have a right to define the way and settings of the duel.
We've opened our new interactive intro site specially designed for newcomers and those who may not know much about SWGEmu and Darjani and who are in need of basic knowledge-base. The site is still being developed, please give your feedback on the forum as well as any suggestions regarding additional content would be much appreciated. From now if anyone has any basic question about the emulator project, or Darjani we will close/delete their threads, pm's and emails. Hopefuly anyone who uses the internet understand that it requires less effort to read, than posting questions, that have been answered million times all around our boards, in FAQ's, stickies and now on our introduction site.
“Echani culture held the belief that to know one fully, you must fight them. Echani fighting was not only self-defense, but a form of self-expression, a means of communication similar to art. For the Echani, it was not at all unusual for children of the same parents to be born so as to be completely indistinguishable from one another to outsiders. Thus, being able to distinguish between like individuals through reading of body movement became an essential requirement. The Echani were also known to be able to read feelings and emotion through combat. To an Echani, a combat between two people said more than hours of talking. They saw a certain purity in the way techniques were used in battle. The Maktites learned this to their own sorrow circa 3,951 BBY, when their stores of thermal weaponry were rendered ineffectual by relatively simple adjustments in the traditional Echani light armor.”
In the days of the Old Republic Echani were a race. Today it’s rather a philosophy, attitude and way of life. Echani is the way of the true hearthful warriors. Echani Elites are the best of the bests in melee combat, their skills and sharpness are unpararelled. In order to unlock your Special Character Slot for Echani Elites you will have to master all the combat professions on your main character(the first character you create) and you will have to collect history and combat related badges. Once you unlocked, you will be able able to create a new character of any race, sex and you will have to choose your aligment, rebel, or imperial. Your Echani Elite character will be overt from creation. You will be able to switch faction with a time-lock in effect(the exact amount of this will be discussed and decided later).
The Echani Path
Echani Elites excel at melee combat, so they will be able to train brawler, entertainer and scout based professions. Here is a possible template of a rank9 (Enlightened) Echani Elite:
The Echanis were not only fearless warriors, but superb crafters. There will be unique Echani weapons and armors, only the Echani can wear. Echani armors are strong, flexible and lightweight, these armors may look similar to existing armors, but will come with bonus protection and greatly lowered encumbrance. We shall create a unique look(textures) for Echani armors and later add a unique Echani Armor Set. The Echani Weapons are durable and flawlessly balanced, these weapons are the Echani powerblades, one-handed and two-handed. These blade of the weapon is wreathed in energy when activated and grants bonus damage and accuracy over regular weapons and a high chance to cause severe wounds, a bleeding type damage. All the Echani items will require crafted parts made by regular crafters, but only an Echani Elite will be able to assembly these armors and weapons. Echani Elites maintain a perfect melee combat focus, their dodge, block and state defenses will be increased as they reach higher ranks within the Echani Ranks.
Echani Ranking System
Echani Warriors must prove their worth to be a member of their Elite Ranks. An Echani who wishes to join the Echani Ranking System will have to complete the Echani Trials, a series of quest and duels. Here are the ranks and representative titles, Skill Points and the number of available spots for each ranks:
Echani Elites earn ranking XP through PvP action and completing live event tasks. Echani Elites can advance in their ranking by dueling each other, without armor, or any clothes. A high ranked Echani will be supervising the duels and deathblows are strictly prohibited and result loosing a rank. There are dueling events held by Echani each week. GM’s will supervise these event in the beginning and monitor the action of Echani leaders after the Echani ranks become populated. The Echani Ranking System will open access to better and stronger equipment exclusively available for Echani as they advance in the ranks. A high ranked Echani will be the best melee fighter in the galaxy, an unmatched warrior in close quarter combat. Echani Elites may not join any other ranking systems ie. the Teras Kasi Order. The Echani Council may demote or even remove any Echani Elite from their ranks.
Discuss the Echani Elite Beta/Hero Class in our forums here.
We were talking about windows several times in the past and we thought it wasn't possible to implement windows for structures. SOE recently released a windows patch for the live game and Uli started working on implementing it for the emulator.